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Blender: A3D Quick Tools

A collection of 20+ selection-context based tools to help you model quicker, all tied to SINGLE hotkey: Shift + Q

I put this toolkit together to help me model and UV faster in Blender. I hope you find it useful too!

Find this useful? Make sure to check out my viewport navigation add-on.



1) Download pie_a3d_quick_tools.rar

2) Extract it into a folder, for example ../Documents/Blender/Scripts

3) In Blender, open the Edit->Preferences menu and select "Add-ons"

4) Click "Install" and select the pie_a3d_quick_tools.py file.

5) Make sure to enable the plugin by clicking the checkbox!

6) In the viewport use the Shift + Q hotkey to bring up the menu.

Face Context:

  • To Boundary Edge: Selects the edges that surround the selected faces.
  • Separate Faces: Splits the selected faces into a new object.
  • Separate Copy: Copies the selected faces into a new object.

Quickly view and correct normal issues- rather tha digging in menus! 

Quickly select coplanar faces- rather than digging in menus! 

  • Flip and recalculate normals
  • Select coplanar faces. 

Separate Copy

  • Viewport display modes toggle- quickly toggle normals / angles / measurements and XRay mode.
  • Shrink / Grow: Grows or shrinks the selection.

Grow / Shrink

  • Delete / Dissolve faces: Default blender behavior shortcuts to either remove a face entirely, or remove any internal edges but leave a face behind.
  • Split Faces: Default blender shortcut to split these faces from their neighbors.
  • Duplicate Faces: Creates a copy of the selected faces, but leaves them as part of the same object. This is similar to if you had pressed Shift+D but lets you move the result with the Gizmo.

Duplication- but with the gizmo

  • Collapse Faces to point: Takes the selected faces and collapses them to their mid point, while preserving their external edges.

Collapse Faces to a point

  • Shell / Invert / UV Shell: Easily select mesh shells, or UV shells

UV Shell selection in the 3D view.

Edge Context:

  • Loop / Loop Partial / Ring / Border: Your usual mix of loop tools, with the addition of Loop Partial, which will stop at seam boundaries. Pretty useful for cutting UV seams.

  • Delete / Dissolve: Shortcuts to the default blender delete and dissolve behaviors.
  • Mark / Clear Hard edge: For work with the autoSmooth and smooth view in the viewport, these tools will make defining hard edges easy.
  • Mark / Clear seams: For rapid UV workflow in the View 3D window.
  • Crease Value: Quickly assign crease weights to selected edges for subdivision workflows.

Vertex Context:

  • Connect Vertex Path: Shortcut to default blender behavior- will join two or more vertices, if selected in a valid order. This tool is great- it's like an auto-knife tool and will add vertices in any edges the path crosses automatically.

  • Delete / Dissolve / Merge to center: Shortcuts to default blender behavior to delete a vertex and it's surrounding faces, remove a vertex while leaving it's surroundings intact and merging selected vertices to their center point. 

Object Context:

  • Toggle viewport info: Wireframe / Name / Axis: Handy shortcuts to toggle the options available in ObjectProperties->ViewportDisplay

Viewport display shortcuts work on all selected meshes.

  • Toggle Autosmooth on and off all selected meshes. 

Multiple autosmooth presets- 0, 45, 60, 75 and 180. 


Feedback? Feature Requests?

Message me on Twitter!



- Added normal flip.

- Added recalculate normals.

- Added toggle for face overlay.

- Added more autosmooth options for 0, 45, 60, 75 and 180.

- Added shortcuts to select coplanar faces with options for 1, 5, 10 and 15 degrees.



- Added viewport XRay mode toggle.

- Added viewport Normal display toggle.

- Added viewport Measurement display toggle.

- Added viewport Angle display toggle.

- Add-on documentation now points to tools page.



- Added autosmooth shortcut to toggle autosmooth on / off on selected meshes.



- Wireframe, Name and Axis toggles now work on all selected objects

- Select shell now delimits using material properties rather than seams.

- General code cleanup



- Initial release



Blender’s Python API is an integral part of the software, used to define the user interface or develop tools for example. The GNU GPL license therefore requires that such scripts (if published) are being shared under a GPL compatible license.

You are free to sell such scripts, but the sales then is restricted to the download service itself. Your customers will receive the script under the same license (GPL), with the same free conditions as everyone has for Blender.

Sharing Blender or Blender add-ons or scripts is always OK and not considered piracy.



  • You are free to use this tool, for any purpose.
  • You are free to distribute this tool.
  • You can study how this tool works and change it.
  • You can distribute changed versions of this tool.
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Blender: A3D Quick Tools

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